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VERZ Online

a Massive Multiplayer Online Role Playing Game set in future space

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About Us

What is VERZ Online?

  • a Massive Multiplayer Online Role Playing Game set in future space, in which a player character can fly around, explore, trade, fight, …
  • a persistent world, meaning that once we launch (i.e. we successfully pass beta testing) there won’t ever be any character resets, rounds, etc.
  • giving retro vibes, navigation is on a 2D top down grid
  • without the need for downloads or plugins, as everything is in-browser
  • freemium, meaning there will always be an option to play without paying with real money

How We Got Here…

This story goes all the way back to 2011 when the first ideas for this game started taking shape. But it wasn’t until eight years that Kyoku decided to give it a proper go and the project gathered momentum. In February 2019, verzonline.com and verz.online were registered, a lot of ideas were jotted down, a Discord server was spun up, and so on. By the Xmas holidays of 2020 he had begun working on the initial prototype.

A few months into coding however, the navigation screen turned out harder to make work than initially thought, and it became clear that he needed help. Realising that he failed the first time back in 2011 because he tried to do it alone, by April 2021 focus was shifted from programming to putting a team together of people with the same passion for retro games, who also had the skills to push VERZ Online forward…

As Baz Luhrmann once sang in the song “Everybody’s Free To Wear Sunscreen”

Understand that friends come and go
But with a precious few you should hold on

Work hard to bridge the gaps in geography and lifestyle
Because the older you get
The more you need the people you knew when you were young

The Team

The current team working on VERZ Online consists of:

  • Wout [Kyoku] | project lead, prototyping, design
  • Thomas [Sylos] | programmer
  • Daniel [Dustman] | programmer, sysadmin
  • Zac [Zac Quicksilver] | game mechanics
  • Michał [Widmo] | programmer
  • Jac [Harlock] | design, game mechanics

We also thank the people in our past who’ve contributed to the project. You’re always welcome back ❤️

demo 22 January 2025
demo 9 November 2022
demo 22 February 2022

Recent Posts

  • Dev Log April 2025
  • Dev Log March 2025
  • Dev Log February 2025
  • Dev Log January 2025
  • Dev Log December 2024

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Archives

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